3 mobile operators launch a holographic communication session

Deutsche Telekom, Orange, Telefónica and Vodafone as well as deep tech Matsuko develop an easy-to-use platform for immersive 3D experiences mixing virtuality and reality.

The metaverse brings a new dimension to the future of connectivity, with exciting new experiences for communicating with friends and family or for businesses to connect with their stakeholders. The proof of concept below dramatically moves holographic communications from science fiction to real-life smartphones. Operators want through this unique multi-operator collaboration to prepare their infrastructure to provide open, interoperable and easy-to-use holographic communication.

Making phone calls as if the person I’m talking to is standing in front of me now feels closer to reality.

The startup Matsuko, with 3 mobile operators Deutsche Telekom, Orange, Telefónica and Vodafone, conducted a pilot project to make holographic calling as easy and simple as making a phone call by interconnecting their deployments so that their customers can join a holographic communication session common. This is made possible by advances in 5G connectivity and cutting-edge computing technology offered by telecom operators, enables smooth and natural movement of holograms, opening up a range of possible use cases. . Holograms are created using a smartphone’s selfie camera to capture and transmit a real-time three-dimensional holographic image of a person.

They had launched a hologram during the Tour de France which allowed Christian Prudhomme to speak to fans in augmented reality, which allowed him to appear in 3D on fans’ augmented reality glasses with a 3D map of the race and key information for each step. Matsuko’s solution is not an animated avatar, but a fully expressive hologram. Using mixed and augmented reality and artificial intelligence, the startup creates 3D holograms for remote communication between people. This eliminates the problems often encountered in video calls: lack of non-verbal cues, lack of engagement, and missing sentiment. Founded in 2017, the startup is building an all-software solution with an app to start a conversation that allows people to be modeled in three dimensions and transferred to real space and in real time. What makes it unique is the use of a unique camera found in smartphones or computers.

Holographic platform

Holographic communication, a fully immersive three-dimensional experience with spatial awareness, is available, but there are barriers to wider adoption. It is extremely data-intensive, so new processing techniques, especially in the network, are needed to enable more mainstream solutions.

Mobile operators are also developing a platform that will combine the real and virtual worlds over a mobile connection, using a smartphone camera to generate 2D video which is then rendered into 3D holograms in the Cloud to be streamed to viewers in an AR environment. VR/MR with clarity and sharpness never before possible. Parties are also currently looking at the potential of a broadcast, creating the ability to hold events or presentations completely virtually with incredible realism, including two-person conversations!

Matsuko’s platform ensures that the end result boasts better color and texture resolutions, increasing realism when viewed on a smartphone or other mobile device and without the need for a video headset, will enhance the experience immersive. Artificial intelligence enhancements and new or improved capabilities will allow networks to adapt, based on user behavior and routines, while anticipating what will be required of the network to improve the overall quality and reliability of the network. ‘experience.

Ericsson is also working on the subject of holographic conversations, with a latency of one millisecond, the time between a response of an action provided by 5G. The ability to distinguish hard objects from soft objects (haptic abilities) and to mimic your movements and resistance through remote robots (kinesthetic abilities) is improving at an incredible rate. By 2030, this will be further extended so that every human sense is digitally transformed to enable fully immersive experiences. The ability to virtually teleport yourself to a distant location by blurring what you can experience in the virtual and physical worlds is on the way…

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3 mobile operators launch a holographic communication session


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