Ircam Open Day Ircam, January 14, 2023, Paris.

Saturday, January 14, 2023
from 2:30 p.m. to 7:00 p.m.
. free
Discover a unique place in the heart of Paris, artists’ laboratory and scientists’ studio. Voice, robots and video games, sound and health, interaction and collective improvisation, tools of the audio revolution, these are all participatory workshops open to visitors to the open doors. What to do with human and machine creativity? What to do with artificial intelligence and sound engineering? Ircam, the Factory of Sound Dreams, transforms each of these questions into a shared experience.

Workshops for children and teenagers

Introduction to voice design in video games

Designing the voice of an imaginary character, discovering the development of synthetic voices, transforming your own voice live… It is possible to achieve this without musical or technological training! This workshop will allow sound specialists and non-specialists to discuss the sound qualifiers of a video game character and to make these sounds real by creating them using the Trax software, designed at Ircam.

From 12 years old
Sessions at 2 p.m. and 4:30 p.m., duration 2 hours, Salle Nono
On registration

A thousand and one voices – Make your Bestio-Robot

But who is the Bestio-Robot!? How many heads does it have? What is her favorite flavor of ice cream? This workshop proposes to explore the world of machines that speak and make us speak.
From the good old microphone to the latest technologies from artificial intelligence, children will be invited to give voice and invent their Bestio-Robot through writing games where there will surely be no question of notebook and of pen!

For 7 – 15 year olds
Continuously from 2:30 p.m. to 6:30 p.m., Shannon room
Free admission

Participatory experiments and scientific demonstrations

Sound and Health | Studio 4, alternating

CoMo-Reeducation, device for sonification of the self-rehabilitation movement (thesis by Iseline Peyre). photo credit © Mikael Chevallier

Estimating the size of a crowd with the eyes or with the ears: what’s the difference?
You can gauge the size of a crowd by looking at it but also by listening to it. Is your judgment influenced by the sensory channel that transmits information leading to perception? We suggest that you try to estimate the number of virtual humans in several virtual scenes, based on what you see and what you hear, and we will study the differences.

music rehabilitation
Come and test CoMo-Reeducation, an interactive sound device. Equipped with two motion sensors, you’ll hear the music adjust to your gestures. This motivating device, adapted to the needs of patients, opens up new perspectives for home rehabilitation.

Walk with tinnitus
A visual and auditory virtual environment invites a patient to walk his tinnitus held at the end of a stick, so that he manipulates its spatialization. By mastering the spatialization of tinnitus, the patient gradually learns to tame the negative emotions associated with it. This program is developed in collaboration with theGeorges Pompidou European Hospital.

I sing therefore I move
Discover a device developed to study sensorimotor synchronization during musical activity in elderly people suffering from neurodegenerative disorders. It makes it possible to study the parameters involved in the beneficial effects of musical activities, in different social contexts. This research is being conducted as part of a project led by theUniversity of Lille (Prof. Severine Samson).

Sound Perception and Design | PDS laboratory, in parallel

Design Fictions: thinking together the future of voice transformations
Participatory fiction design workshop around the uses of emotional voice filters: summoning the imagination to address the delicate question of the ethics of voice deepfakes.
3 one-hour sessions, registration on site

Portable sound: thanks to the Mutimodal harness, experience audio-tactile compositions
Discover musical pieces composed for the body by wearing the multimodal harness: haptic technology for auditory and tactile sensations! The multimodal harness allows you to both listen to the sound that comes from inside your body, which is transmitted from the skeleton to the inner ears by bone conduction, and to feel the vibrations that travel over the surface of your skin.
15-minute demos, non-stop

Sound-music-movement interactions | Studio 3, alternating (every hour)

Collective improvisations
In small groups, the public will participate in a collective improvisation session by creating sound with their own voice and small instruments. This work is part of a research project to design musical interactions with networked devices.

Exploring sounds through gesture
Wander through sounds or pieces of music with your gestures and movements and learn how large collections of sounds can be organized into navigable timbre spaces. This experiment shows how the analysis of sound content makes it possible to play or compose music with a control intimately linked to sound perception, using what is called concatenative synthesis by corpus.

Sound-music-movement interactions | Studio 5, alternating

CoMo-Education: telling sound and moving stories from kindergarten
CoMo-Education is a mobile application allowing teachers and their students to collectively create interactive stories, animated by soundscapes that are generated directly by their gestures, through the use of smartphones. In this demonstration, we invite you to live a fun, interactive and collective experience playing on listening, imagination and body awareness. This research device makes it possible to question the relationship of young children to the digital culture in which they grow up by promoting multisensory interactions that place the body at the heart of learning.

Asterisms: participative installation
Hosted in an artistic research residency, composer Aki Ito and researcher Jean-Philippe Lambert took up the challenge of their project: based on web tools and using local networks, make different sound objects with various interfaces interact in the same place. Equipped with smartphones, the participating public is invited to develop their listening experience in space.

Acoustic experiments | S3AM lab, in parallel

Virtual instrument making
Discover Modalys, an environment for creating virtual instruments – truly unheard of! – from “simple” physical objects such as strings, plates, tubes, membranes, plectrums, bows or hammers, and to make them interact.
At 3 p.m., 4 p.m., 5 p.m., 6 p.m., duration 25 minutes

See the sound
How is sound composed? What is a note, pitch, timbre, temperaments…? Come and visualize these elements in real time on your voice, instruments and sounds.
At 3:30 p.m., 4:30 p.m., 5:30 p.m., 6:30 p.m., duration 25 minutes

Experiments and measurements of acoustic objects
Our researchers show you how to measure wind instrument acoustics, remove artwork support vibrations, automate instrumental playing experiences for brass and bowed strings.

Visit the anechoic chamber: the silence of the world
Listen to your voice, cut off from the world, in Ircam’s famous anechoic chamber, which measures the specific characteristics of a sound source, isolating it from any acoustic environment.

Acoustic experiments | in the Gallery, continuously

The Snail
Technology patented by CNRS, the Snail is a software and an application that offers new ways to tune a musical instrument, work on intonation, visualize music and sounds in real time from a mobile or an iOS tablet.

Film screening | Stravinsky Hall

“Composing for the image”
Ten electroacoustic studies by students of the 2022-2023 Cursus at Ircam, composed on a short extract from the film THX1138 by George Lucas or the animated short film frame of [n:ja].

“In Search of the Music of Antiquity” (2021, directed by O2B Films for Arte France, excerpt)
& “The rediscovery of the Trumpets of Pompeii” (Film made for the Louvre-Lens exhibition, Musiques! Echoes of Antiquity, 2017-2018)
How to reconstruct the sound of instruments from Antiquity?

“Co-creativity and cyber-human improvisations”
At the borders of artificial intelligence and creation, all the news of the ERC Reach project (Raising Co-creativity in Cyber-Human Musicianship): studio experiments, concerts and feedback from great participating improvisers: Bernard Lubat, Joëlle Léandre, Steve Lehman, Rémi Fox, etc.

“Cracking the Emotional Code of Music”
Documentary creation by Maïlys Audouze on the daily life of a team of neuroscientists from Ircam who seek to understand why sound provokes emotions (2021).

Art installations

Music-Fictions: Annie Ernaux and Robert Linhart

The Musiques-Fictions collection renews the genre of radio fiction by combining a contemporary text, a musical creation and the collective experience of immersive listening under an ambisonic dome.

The other girl by Annie Ernaux
In studio 1, at 3 p.m., 4 p.m., 5 p.m., 6 p.m., duration 47 minutes

Annie Ernaux text
Aurélien Dumont composition, commissioned by Ircam-Centre Pompidou
Daniel Jenanteau adaptation and production
Augustin Muller sound design and production
Sylvain Cadars sound engineering

With the voice of Annie Ernaux and music recorded by the musicians of the ensemble L’Instant Donné

The feeling of the worldadapted from The Workbench by Robert Linhart
In studio 2, at 2:30 p.m., 3:30 p.m., 4:30 p.m., 5:30 p.m., duration 45 minutes

Robert Linhart text
Roque Rivas composition, commissioned by Ircam-Centre Pompidou
Julia Vidit adaptation
Augustin Muller computer music production Ircam
Oscar Ferran sound engineering

With the voice of Hassam Ghancy and music recorded by Mathieu Steffanus clarinet

Sound sculpture

Crinoidophone by Tanguy Clerc (2021)
The crinoidophone produced in collaboration with Tristan Dubus, is in the form of a volume made from recycled industrial material. Resting on a metal pedestal, in a large glass bell filled with transparent luminescent liquid, shreds of magnetic tapes recovered from old VHS cassettes are suspended and float. Intermittently, in an unpredictable way, in a discontinuous and magical movement, these shreds are activated by a small motor concealed in the top of the bell which makes them swirl in the liquid. As they turn, they rub against two magnetic tape reading heads immersed in the liquid. The result is snippets of sound, fragments of a cinematographic memory impossible to apprehend other than in a sort of fleeting and fascinating sonic whirlwind.

A sound sculpture that would find its place in a cabinet of curiosities of future times where what remains of a primitive cinematographic memory would be kept.

IRCAM media library | Level +2

Free access to the Ircam Media Library, a place of resources on contemporary music and on the sciences and technologies of music and sound, whose fund is made up of nearly 35,000 documents. An exhibition-file on the projection space of Ircam is currently presented there.

Meeting with our educational teams | Gallery, level -2

To find out all about Ircam’s training offer (software courses, higher education, academy), go to the education stand.

Ircam 1 place Igor-Stravinsky 75004 Paris

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